Platinum Games’ unorthodox approach to making “Bayonetta 3”

According to a recent interview with Platinum Games studio head Atushi Inaba, the development approach to Bayonetta 3 is very different than previous installments of the series. Inaba noted that the Bayonetta development team has learned enough from their experience creating the first two games to improve its approach, and that Platinum is not following “an orthodox development process.”

“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us,” Inaba said. “We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically.

“For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”

How different will the final game be as a result? Sounds like Bayonetta fans may be in for a surprise.

The director of Bayonetta 2, Yusuke Hashimoto, recently left Platinum Games. Inaba would not confirm Hashimoto’s role in Bayonetta 3, nor did he mention who was acting as the third game’s director. However, he was confident that the talent pool at Platinum was deep enough to make a solid game in Hashimoto’s absence.

Aside from Bayonetta news, Inaba also noted that Platinum Games was exploring options for self-publishing.

Bayonetta 3 is a Nintendo Switch exclusive, though a firm release date has not been announced.

Source: Video Games Chronicle

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