Latest “Six Days in Fallujah” Trailer Showcases Procedurally Generating Environments
Game publisher Victura Games recently released a new trailer for Six Days in Fallujah, the realistic first-person tactical shooter based on the US Military’s experiences during Operation Iraqi Freedom.
The latest trailer showcases Six Days in Fallujah’s procedural generating environments, which were designed to emulate the uncertainty of clearing houses and other buildings.
You can check out the new trailer below, followed by a breakdown of the game taken from the Six Days in Fallujah official website.
A MOMENT OF TRUTH
Six Days in Fallujah is a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968.
Lead a fireteam through real events from the battle. Each mission is played through the eyes of a real person who narrates what happened.
DIFFERENT EVERY TIME
Procedural Architecture re-shapes the entire battlefield every time you play. Every room and every building changes every time. So, just like actual combat, you’ll never know what to expect!
YOU CAN’T DO IT BY YOURSELF
One tap orders your team to fix enemies in place with suppressive fire, breach and clear rooms, and more. The Go Command makes it as easy to direct your team as it is to fire your weapon.
WAR ON YOUR DOORSTEP
Experience true stories from Iraqi people whose courage will inspire you. Dozens of Fallujans, and other Iraqi civilians, have provided insight for the game.
RECREATED BY THOSE WHO WERE THERE
More than 100 Marines, Soldiers, and Iraqi civilians have provided thousands of photographs, hundreds of videos, and countless hours of their time to recreate these events with authenticity and respect.
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