Down the Rabbit Hole: Gen-Xpiracy Theories & Inception Level Conditioning, Through Video Games?

An idea is like a virus, resilient, highly contagious. The smallest seed of an idea can grow. It can grow to define or destroy you. -Dom Cobb from Inception, 2010
Stop Me if You’ve Heard This One
Let’s try a social experiment, shall we? I’m going to give you a scenario, and you tell me if it sounds familiar.

In a world divided by class warfare, a lone mega-corporation, in cooperation with the most the powerful governments on earth, (including the U.S. and China) create a worldwide pandemic.
This mega-corporation also has ties to a powerful shadow elite group that is attempting to exploit the crisis to reshape the world’s economic power by controlling the vaccine distribution amongst the earth’s population.
Does this sound familiar?
If you guessed the plot to 2000’s PC/Playstation 2 Deus Ex published by Eidos Interactive, you are correct!

Round 2
Corporate interests have forced transhumanism into the mainstream at the cost of social unrest on a global level. Meanwhile, law enforcement agencies across the world have been funded and militarized in an effort to combat political opposition, while simultaneously ignoring violent protests and riots fueled by the centralized, mainstream media.
Behind the chaos, corporations have privatized national cyber security at the federal level, thus blurring the line between the rich and centralized power.
After months of destruction and chaos, documentation is leaked that the media, transhumanism, militarization of police, and organized rioting, is being funded by a technocracy, hidden in plain sight.
Any of this ringing a bell?
If you guessed the plot to 2011’s PC/Playstation 3 Deus Ex: Human Revolution published by Square Enix, you are correct!

One More?
Political instability and an unstoppable impeding disaster have forced the puppet government of a middle-eastern country to flee, leaving behind only those who cannot afford to escape.
During the crisis, the U.S. military fails to evacuate the country, causing the deaths of many U.S. soldiers and leaving behind the local nationals to fend for themselves against an uprising terrorist group that is quickly taking power.
Pieces of non-verifiable information emerge that the U.S. had been funding the local terrorist group in an effort to regain some semblance of stability within the region, but the story is quickly buried by the global media, and the story and safety of those left behind is quickly forgotten.
This one sounds recent right?
Wrong, it’s not Deus Ex: Mankind Divided. It’s 2012’s Spec Ops: The Line published by 2K Games! Aren’t video games fun?

What are you saying you black-pilled doomer?
That video games cause violent world events?
That all of these very familiar aforementioned scenarios were staged decades beforehand?
No, but they have the ability, just like any media, to condition you, and have conditioned you, before the events ever took place.

Let’s Put a Smile On That Face
Believe it or not, this article has a happy ending, but we had to bite through the hard, tasteless, heavy-handed mansplainations, before getting to the sweet, delicious, juicy narrative core.
George Orwell didn’t write Animal Farm to numb us to the impeding animal revolution that will take place within our lifetimes. Or maybe he did. Maybe, but probably not. It really doesn’t really matter, because his work became something that we can learn from before the pigs take over our houses.
Has a narrative from a video game ever left you a bit disturbed afterwards? Are the narratives mentioned above a bit too familiar? Good. Don’t just desensitize yourself to the possibility of future events, learn from them. 19th century philosopher and poet George Santayana once said, “Those who fail to learn from history are doomed to repeat it.” Taking this a step further, fiction is sometimes just an event that hasn’t happened yet, and a conspiracy is just an idea that has yet to be widely accepted.
If you’re still feeling anxious about the world, then here’s a picture of a cat wearing a top hat.

Thanks for reading!
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