Tiamat Games’ Roguelite RPG “Maritime Calling” Coming to Steam in September

Indie game developer Tiamat Games (great name) recently announced that their RPG adventure Maritime Calling is scheduled to launch on 28 September via Steam Early Access.

Set on the high seas, Maritime Calling blends “roguelite” elements with crew-management tasks of FTL: Faster Than Light. Players will take the helm of their own ship to oversee crew wellbeing, survive deadly oceanic hazards, and explore/claim resource-rich new lands for your country, all on a procedurally generated map.

Here’s the official breakdown of Maritime Calling from Tiamat Games, followed by a new trailer:

In Maritime Calling, captains must utilize special masteries and skills to ensure the ship is properly maintained at all times — even if that means ordering members of the crew to take on dangerous and decidedly un-glamorous tasks. Captains must ensure that the right sailor is assigned the right task, so players will need to assess the skills of their crewmates to take advantage of their strengths and weaknesses. A crewmate that’s adept at navigation probably should not be on the front lines of a battle as their death could mean that the ship becomes lost at sea forever.

Everyone aboard relies on the captain to steer the ship clear of environmental hazards, while simultaneously preparing for unexpected attacks from rival nations. While life on the high seas can sometimes lead to a watery end, procedurally generated maps mean no two excursions are the same, keeping the experience fresh as the cold sea air. Mastery of the helm, however, will lead to newly-discovered islands with specialized quests that will lead to rewards like forgotten treasures!


Take the Helm, Captain: Steering a ship back in the day was a smidge more involved than it is compared to motorboats of today. It’s the player’s job to prep the sails, measure for wind direction, and steer clear of any rocky crags sticking out of the water.

It’s a Sailor’s Life for Me: Set day-to-day shifts for the crew, order them to plug any leaky holes in the hull, resolve quarrels among them, and make sure everyone gets their fair share of provisions (and booty!) Don’t feel bad about bossing everyone around, either — it’s the captain’s job after all!

Master and Roleplayer: An effective captain will assign the right sailor to their most well-suited jobs. As each crew member gains experience through the tasks they’re assigned, they gain levels to unlock specializations that come with special bonuses!

The World is an Oyster, so Pry it Open: These undiscovered countries are just waiting for players to explore them and uncover their riches!

An Ever-Changing World: The map shifts with each playthrough thanks to procedural map and terrain creation engine. There could be a beautiful coral reef in a region on one playthrough, and the next, a violent tropical storm!

In addition to the release date, Tiamat announced that Maritime Calling will enter closed Beta from 18 August through 29 August. If you’d like to try the game during this period, head to the Maritime Calling Steam page (here) and register via Steam Playtest.

On a personal note, I’m just happy to see a seafaring game that isn’t based around pirates, because pirates are dumb.

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