Orwellian Themes Abound in “Phonopolis”; Coming Soon to Steam
Amanita Design has announced that their new adventure game Phonopolis is coming soon to Steam PC (and perhaps some other unconfirmed platforms).
Phonopolis creates an unabashedly Orwellian world with themes of government overreach, societal control, and censorship. The game also features a unique visual style, combining 3D environments with traditional hand painting, all inspired by the avant-garde art movements of the interwar period.
Here’s the official breakdown of Phonopolis via Niche Gamer followed by the announcement trailer:
Phonopolis is a brand new hand-crafted adventure title that brings a breath of fresh air into Amanita Design’s steadily growing portfolio of games. While maintaining the studio’s typical tangible appeal and major emphasis on audiovisual quality, Phonopolis is set to break a few conventions within the studio, such as being its first entry into the realm of 3D graphics. The game is in development for multiple platforms with no target release date specified yet.
“Everything faded into mist. The past was erased, the erasure was forgotten, the lie became truth.” – George Orwell, 1984.
Phonopolis, in contrast to the majority of Amanita Design’s previous efforts, tackles more relatable, real-world themes and topics, focusing on manipulation and individualism but still keeping the overall experience playful and light-hearted. Players will take on the role of Felix, a thoughtful young man who, along with his fellow citizens, faces the imminent threat of falling under the control of the dystopian city’s authoritarian Leader once and for all, effectively losing their humanity. Accidentally becoming the only person who consciously recognizes the threat, young Felix must try to stop the Leader from playing the Absolute tone.
The story-driven adventure, which employs both puzzle and exploration elements, is being developed by a new debuting team within Amanita Design, led by a trio of artists, designers, and animators (and former college classmates) Petr Filipovič, Eva Marková, and Oto Dostál.
Both ideologically and visually, Phonopolis is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, or suprematism, and their societal impact as a tool of propaganda.
Phonopolis also marks the studio’s first entry into the realm of 3D graphics. Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of real corrugated fiberboard.
The music for Phonopolis is being written and produced by Amanita’s long-term collaborator Tomáš Dvořák aka Floex (Machinarium, Samorost, Pilgrims) with sound effects provided by audio engineer and foley artist Matouš Godík (Samorost 3, Creaks). Until now, Amanita Design has been known for including no comprehensible language in their games. That changes with Phonopolis, as its story will be told in a narrative voice.
• Story-driven adventure game set in the dystopian city of Phonopolis
• Explore a hand-crafted 3D world made of corrugated fiberboard
• Traditional 12 FPS stop-motion animation reminiscent of classic animated films
• Try and solve a wide variety of playful puzzles
•Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
A release date for Phonopolis has not yet been confirmed.
Source: Niche Gamer
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