Category Archives: Opinion

Review: “Super Thunder Blade” – SEGA Genesis (Attack Helicopter Week special)

Welcome back to Attack Helicopter Week here at The Splintering. Before we start with the review, let’s play a little game… One of these things is not like the others, one of these things just doesn’t belong. Space Harrier  –  After Burner  –  Hang On  –  Out Run  –  Thunder Blade Can you tell which thing is not like the

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Review: Tiger Heli – NES (Attack Helicopter Week special)

Welcome back to Attack Helicopter Week here at The Splintering! Today, we’re going to feature an old-school shooter close to my heart, Tiger Heli! When my family first got an NES, it was a Christmas gift from my aunt and uncle. With it, we received three, non-Mario related games: Rad Racer, Hogan’s Alley, and Tiger Heli. Nice spread, right? That

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Review: “Steel Talons” – SEGA Genesis (Attack Helicopter Week special)

Welcome to yet another review celebrating Attack Helicopter Week here at The Splintering! Today we’re picking apart another retro arcade game port, this time it’s Steel Talons for the SEGA Genesis. Before we get going, however, I have to note that this game is ROUGH. I couldn’t play it through in a normal state, so the only solution was to

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Review: “Choplifter!” – Famicom (Attack Helicopter Week special)

Welcome to Attack Helicopter Week here at The Splintering! How about kicking things off with a lesser-known, retro import? Grab your yoke and pop in your earplugs, because today we’re picking apart Choplifter! for the Nintendo Famicom. Choplifter! is a unique title as it started as an Apple II game and was later ported to the arcades. The Famicom version

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“Strangelove: I Want to be Chrome” creator Brenden Swan talks horror, manga, and love with robots (interview)

In June, comic book creater Brenden Swan launched an Indiegogo campaign for Strangelove: I Want to be Chrome, an all-new one-shot graphic novel written and illustrated by Swan himself. We got a chance to have a friendly back and forth with Swan, who was gracious enough to respond to our questions on the Strangelove project.* As always, the answers below

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A Goodbye to the Ouya

It’s crazy to think that the Ouya first launched its Kickstarter campaign more than seven years ago. When it did, it promised to revolutionize the game industry by offering a cheap, Android-based game box that allowed game developers to create innovative, yet inexpensive games. Along the way, it somehow captured the hearts of the game industry, raising more than $8.5

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